Poker Manager Pro

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How Poker Manager Pro works, screen by screen. New to running a poker game? The poker terms at the bottom explain blinds, rebuys, payouts and the rest.

Getting started

  1. Create a site for your home game, e.g. “Tommy’s House”. You’re its host.
  2. Add your players on the Players page: a first name is enough.
  3. Make a game setup: the buy-in, starting chips, blind levels and payouts your game usually uses. You only do this once.
  4. Create a game from that setup, tick who’s playing, and the tables are seated for you.
  5. On the night, run the clock, record rebuys and knockouts, and the payouts are worked out. Press Complete at the end and the results go on the leaderboard.

Poker Manager Pro keeps records only. No money goes through it: buy-ins and payouts are settled at your table, and the site just keeps track of who paid what and who won what.

Sites

A site is one home game: its players, setups, games and leaderboard are kept together, separate from any other site. If you host more than one game (say, a Friday tournament and a monthly cash night with different people), give each its own site.

Your sites lists the sites you host. + New site makes one, and Edit renames a site or changes its icon. Choose a site to open it; the menu on the left then takes you around it.

Players

The Players page is your site’s roster: everyone who plays in your game. Only a first name is needed; add a last name or nickname to tell two Mikes apart. Email and mobile number are optional and are only used to send that player invitations.

  • Mobile numbers and texts. Only add a number the player gave you for game invitations. Poker Manager Pro texts them once to ask, and sends nothing more unless they reply YES. The Texts column shows where each number stands. A player can reply STOP at any time.
  • Connecting their account. Players don’t need an account to be on your list. If they make one, Invite sends them a link that connects their account to their entry, so their results show up in their own stats. Players can also find the games you’ve recorded for them from their Account page (see Your account).
  • Merge. If someone is on the list twice, Merge… folds the extra entry into the right one, games and all.
  • Remove and restore. Removing a player takes them off the list but keeps their past games. Show removed players brings them back.
  • Managers. Tick Manager to let a player who has an account help run the site, with the same access as you.

Game setups

A setup is the recipe for your usual game, so you don’t enter it every time. Each game you create from it starts with these settings.

  • Buy-in cost: what each player pays to play. Starting stack: the chips they get for it.
  • Max players per table: games split across the fewest tables that fit, as evenly as possible (with 10 per table, 12 players sit 6 and 6).
  • Blind levels: the schedule the clock follows. Each level has its small and big blind, an optional ante, and how many minutes it lasts. Add breaks between levels (dinner, chip-up), and drag levels to reorder them.
  • Rebuys and add-ons: what they cost and how many chips they give. Several rebuy rows mean the price changes: the first rebuy costs the first row, the second the next row, and so on.
  • Payouts: how the prize pool is split, either as percentages (pick a common split like 50 / 30 / 20 or make your own) or, by ticking Fixed amounts, set dollar amounts per place that don’t depend on the pot. Fixed payouts can add up to more than the pot when the host covers the difference. With none set, games pay 50 / 30 / 20. Percent payouts are rounded to whole dollars, or to $5 or $10 if you choose (Round payouts to); whatever rounding leaves over goes to 1st, so the whole pot is always paid out. If fewer players turn up than there are paid places, the places nobody can finish in are dropped and their share goes to the others.
  • Regulars: players ticked automatically when you create a game from this setup.
  • Chips: which of your chip sets the game uses. Its chips are shown beside the clock.

Chip sets

A chip set is the chips in your case: each colour and what it’s worth. Make one for each case you own, then choose it on a setup. Load the defaults fills in a common set to start from. The clock shows the chips down its sides, so players can see what each colour is worth.

Creating games and inviting players

On the Games page, + New Game creates a game. Pick a setup (the buy-in is filled in from it), tick who’s playing, and they’re seated at random when the game is made. Everyone you tick counts as having paid the buy-in.

Invitations. Give the game a start time and you can invite your whole roster. Each player gets a link (by text, or a notification in the app) where they answer In or Out. Anyone who says they’re in is added to the game; the game page shows who’s in, who’s out and who hasn’t replied, and Seat players gives late arrivals open seats. Invite new roster players catches anyone added to the roster since.

A game stays a Draft until you press Start. You can still change everything after that until it’s completed.

Running the game

  • Seating. Each table lists its seats. Move puts a player in another seat or at another table; Reseat deals everyone new random seats before the game starts. When a player is added, they get an open seat at the emptiest table, and a new table opens when needed.
  • The clock. Start clock runs the blind levels from the setup, with a sound when each level ends. Pause any time, skip to the next or previous level, or add and take off a minute. Full screen makes it big enough to read from across the room; it keeps running if you refresh, and every screen showing the game stays in step.
  • Rebuys and add-ons. Choose Rebuy or Add-on beside a player and press +. The price comes from the setup, and the pot updates. − takes the last one back.
  • Knockouts. When a player is out of chips, press Out. They finish in the next place down, leave their seat, and if that place is paid, their payout is filled in. When two are left and one goes out, the other is recorded as the winner. Undo puts the most recent one back in.
  • Chopping the pot. When the players left agree to split what’s left instead of playing on, press Chop (on the website and in the app). Split it evenly, by chip counts (type each stack), or in amounts you agree; even and chip splits round to the setup’s payout step and always add up to what’s left. If it comes out odd, tick Play a hand for the odd amount: shares round down (or custom amounts can come to less), the players play one more hand for what’s left over, and you choose who won it. Everyone can share 1st, or places can go by chip count. Recording it finishes everyone in the chop and stops the clock; then press Complete as usual. Until then, Undo chop puts them all back in. Everyone still in has to be in the chop, so knock out anyone who isn’t chopping first.
  • Payouts. The clock shows what each paid place is worth right now, from the pot as it stands. Edit payouts changes the split for this game only (in percent, dollars or fixed amounts), for example to pay one more place on a big night.
  • Taking a player out. × removes a player from the game (not a knockout), e.g. someone added by mistake. They’re listed under “Taken out of this game” and Put back returns them.

Results, cancelling and deleting

The Results table shows each player’s buy-in, rebuys, add-ons, cash-out, place and net (what they won minus what they paid). Knockouts fill these in, and you can type in changes yourself, for example when players agree a deal. Save results keeps your edits.

Press Complete when the game is over. Only completed games count toward the leaderboard, reports and players’ stats.

  • Delete game (a game that hasn’t started): takes it off your list, for a game made by mistake. Its invitation links say the game was called off. Show removed games brings it back.
  • Cancel game (a game that has started): stops it but keeps it on the list, locked. Its results don’t count.

Nobody is told automatically when a game is deleted or cancelled, so let anyone who said they’re in know.

Leaderboard, reports and your stats

  • Leaderboard: every player’s completed games at this site, ranked by net profit. In profit counts games they finished ahead in (cashed out more than they paid in); 1st counts games they won outright. Players you’ve removed stay on it, marked inactive, so past results don’t change.
  • Seasons: under the leaderboard, add seasons (a name and dates, such as “Fall 2026”, Sep 1 – Dec 31) and pick one at the top to see its standings: the completed games played in it, ranked bypoints, then net profit. Each game gives one point for every player you outlast, plus one for playing, so 1st in an 8-player game is worth 8 and last is worth 1; bigger games count for more. Seasons can’t overlap, and the current one opens first. Deleting a season keeps its games. The phone app shows the same standings.
  • Reports: games played and net winnings per player over a month, year or dates you choose. Click a column to sort; Print / PDF makes a copy to hand out.
  • My stats: your own results across every site you play at, for games where your account is connected to your entry on the host’s list. Below them are the standings of each site you play at: the leaderboard and its seasons, with your row picked out. A site’s managers can turn that off (Edit on the site’s card, then untick Players can see the leaderboard and season standings) to keep results private.

Your account

  • Profile: your name, nickname, email and mobile number. Tick the texting box to get sign-in codes, password reset links and game invitations by text.
  • Sign-in codes: if you’ve agreed to texts, signing in on a new device asks for a 6-digit code texted to your mobile number, so nobody else can sign in as you.
  • Google and Apple sign-in: connect your Google or Apple account to sign in with it.
  • Find my games: if a host put you on their list with your email or mobile number, enter it here; we send a code to it, and once you enter the code you can link the entries that are you. Your past games then count in your stats.
  • Forgot your password? Use Forgot password? on the sign-in page for a reset link by email or text.
  • Delete account: erases your sign-in, name, email and phone number and signs you out everywhere. It can’t be undone. Games you played stay in your hosts’ records under the name they entered for you. If you’re the only manager of a site, that site closes too, so make someone else a manager first if the game should go on.

Poker terms

New to poker tournaments? These are the terms used around the site.

Tournament
Everyone starts with the same chips and plays until one player has them all. Players are knocked out along the way, and the last few places win money. This is the kind of game the clock and payouts are built for.
Buy-in
What each player pays to play. All the buy-ins (plus rebuys and add-ons) make up the prize pool.
Starting stack
The chips each player starts with. They’re only for playing; they aren’t worth money.
Blinds
Forced bets that get the betting going: the two players to the left of the dealer put in the small blind and the big blind before the cards are dealt. They rise each level so the game doesn’t last forever.
Ante
A small forced bet from every player at the table, added in later levels in some games.
Level
A stretch of time (often 15 to 20 minutes) with the same blinds. When the clock reaches the end of a level, the blinds go up.
Break
A pause between levels, for food or to swap small chips for bigger ones (“chipping up”). The clock counts breaks down too.
Rebuy
Buying back in after losing your chips (or sometimes when low), usually allowed only in the early levels. It adds to the prize pool.
Add-on
A one-time purchase of extra chips, usually at the first break, open to everyone.
Freezeout
A tournament with no rebuys or add-ons: once you’re out, you’re out.
Prize pool (pot)
All the money paid in: buy-ins, rebuys and add-ons. Payouts are shared out of it, unless the game pays fixed amounts.
Payout
What a finishing place wins, e.g. 50% of the pool for 1st.
Knocked out (busted)
Out of chips and out of the tournament. Players finish in the reverse of the order they go out: the first one out finishes last.
Cash-out
What a player took home from the game.
Chop
The players left agree to split the rest of the prize pool instead of playing on, evenly or by their chip stacks.
Net
Cash-out minus everything the player paid in. Positive means they came out ahead.
Deal
When the last few players agree to split the remaining prize money their own way instead of playing on (a chop). Press Chop and choose Custom amounts.
Balancing tables
Moving players between tables as people go out, so the tables stay about the same size. When a table gets small, use Move to fill seats at the others.
Final table
When enough players are out that everyone left fits at one table.

Still stuck? Email support@pokermanager.pro. See what’s new. Back to Poker Manager Pro